You can use your action once to attack, then activate War. Another limit can be the. A versatile spell that multiple classes can use, Gust of Wind is extremely helpful in removing harmful gas effects in an area. Gather your party and venture forth! 1. 5m: Fleshrender: 1d6+2 Piercing:when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. If it hits, you do 1d8+Dex or Str mod (once again, BG3 automatically picks whichever is higher). Weaknesses. Inner Peace, Outer Rage: Barbarian 8/Monk 4. It's the spear that you get from combining the broken parts. Really hoping it will be added before release. 1. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. Thanks, folks. I'm pretty sure that crafting more than one weapon is unintended, so enjoy while it lasts! Just keep up the combination menu once you are done with your firs. The ACTUAL dual wield specific legendary is most effective for characters WITHOUT the fighting style. Doing so does not extend the duration of the spell any more than sustaining it once does. Activate the forge again now that it's blue, insert a mundane item. Baldur's Gate 3. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. . So first turn casting SW would get your normal wisdom + Prof bonus, but after being polymorphed and using your BA to attack with it would be new Wis + Prof. Place the Blood of Lathander on an altar. The strongest build for Shadowheart is a Life Domain Cleric Build. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Baldur's Gate III is based on a modified version of the Dungeons. Duration: 10 turns. 1d4 to 1d6 compared to 1d12 or 2d6 (as low as 1d8 for a martial weapon if using a shield). Spirit Guardians is one of the best spells in the game and for the level range we have access to, Spiritual Weapon is a great use of a cleric bonus action. Far more powerful, and, as befits a Legendary weapon of its stature, you can only get it much later in the game – during Act 3. It would be nice to have an equivalent feeling of getting fireball at level 5 as wiz/lock/sorc do. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. While spiritual weapon won't benefit from rage, it can be up cast to do a lot more damage then what i would gain using a strength weapon with rage, and since movement is part of the bonus action , having 2 bonus actions from thief rogue would let. The Spellsparkler is a magical weapon in Baldur’s Gate 3 (BG3) that can give players an early advantage in combat. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. 1. • 6 days ago. TheOvershear • 3 yr. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. This mace offers 1d6+6 bludgeoning damage, an. On the plus side, this means Spiritual Weapon benefits from the bless attack bonus. If you want to equip a shield, you’ll increase your AC at the cost of the d10 damage die. This guide was written while Baldur's Gate 3 was still in early access. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. 173. It can Fly using its Movement Speed. Cantrips are an excellent source of utility and a fantastic way to solve common issues that adventuring entails: Fire Bolt is great to light up the candles on the chandelier to light up the room and avoid fighting in the dark at a disadvantage. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. For example, you can Dash, Shove, Disengage, Dodge, Attack (with. The Blood of Lathander. Once you do that, you can export the game files, and find the Weapon. Fighter. Returning Weapons in Baldur’s Gate 3. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. It should have infinite downwards movement while flying, with only upwards and sideways counting. Bloodthirst. On any round that the weapon switches targets, it gets one attack. The forge can bug out. Act 3 [edit source] Sethan allows you to summon a Spiritual Weapon. Summons a floating weapon that can attack enemies. This takes after 5E. Contents. Round 1: Spirit Guardians, free bonus action for non-spell use. It receives the following Class Action:Warlock – The Pact of the Tome at Level 5. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. By: cyberarmy. main135s • 7 min. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Description. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Class. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. For instance, Athletics (STR) and Acrobatics (DEX) improve a character's ability to swim, jump, climb, and even become nimble whenever necessary - important for navigation environments. The best Cleric multiclass options in BG3. Adamantine Weapons. Baldur's Gate 3 Related Guides. 18m. Like most spells, cantrips can be of different types and can be very useful to spell casters depending on the situation. Its spells are mostly not weapon-focused, so at times, it might feel like the subclass is good for many things but doesn't excel at any. That sounds like Spiritual Weapon to me. Spiritual weapon can't jump, so feels clunky. Damn shows you've never played d&d 5e in your life lol. It can Fly using its Movement Speed. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. It is the best spell. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. The other of course is feats but every class gets those. Each time it is sustained it sets the expiration time of the spell to the end of the next round. Edit: Keep in mind, Great Weapon Master also says "when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? The game also has ways of obtaining multiple bonus actions, so you could potentially use your spiritual weapon multiple times per turn. - Spiritual weapon is the obvious one missing from the cleric list. Nah you can do it sooner. Companions in Baldur's Gate 3 are special NPCs that can be recruited to join the player's party and usually aid the player during combat and exploration. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. Starting once the player has unlocked a level two spell slot, the player can now summon. It makes it almost worthless. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. Ctrl+3: lighten the screen. Finesse. For weapons, take a dagger/shield and a light crossbow. A few less +1 weapons. No the Feat Two Weapon Fighting dont Stack, when you have gloves use another feat or When you have hte Feat use other Cloves. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. 10 turnsSummon a floating, spectral Spear that attacks your enemies alongside you. 2d6+3 + 2d6 for two short swords is better than 3d6+3 for one great sword. Some characters might be able to dual wield daggers or hold two crossbows. Yes! In Baldur’s Gate 3, you have the freedom to respec not only your chosen protagonist’s class but also that of your playable companions and pre-authored Origin characters. Allies within 9m also regain 1-6 hit points. ; Bard – Magical Secrets at Level 6 (Lore) or Level 10. lsx file on this line for level 2 spells. Activate the forge, insert the sussur bark. BTW, Call Lightning can be cast twice in BG3 if you are hasted, so this can get crazy. Go into the northern house next to the wagon in the Blighted Village, burn away the webs, and drop into the hole. Lae’zel – She can wear better armor, can take multiple actions per turn at level 2 (via Action Surge), and her psionic jump makes her the best explorer during Act 1. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Screenshot by Pro Game Guides. Paralyzing Ray is a spell that, well. Spell scrolls can be used by anyone. If you rolled a d20 against a target's AC, you attacked. Then cast 'Withering' spell on the Solar lance to remove grass from it. (right) Subscribe to Premium to Remove Ads. 20 Guidance. Description. There is nothing that says you can't have more than one at once, the only limit is the number of times you can cast it before your spell slots or the duration runs out. For Act 1 doing command or killing Zhalk for the Everburn is also known, but can also disarm/command Voss. It's just summons in general. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. it is the Eldredge blast of cleric spellsAll 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. Hellflame Cleave: Spew hellish flames and strike your foes. By Omer Dursun On Sep 4, 2023. As a Bonus Action on Your Turn, you can move the weapon up to 20 feet and repeat the Attack against a creature within 5 feet of it. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Or $33. So many of them. You also add the corresponding bonuses (+1, +2, etc. Only one Spiritual Weapon may be summoned at any time. It's a great way to make your summoned weapon a tanky distraction. Maul Blow: Smash into a target with your mighty head. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. There are numerous traps in Baldur’s Gate 3. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. This means that the mace is doing the same average. Here's the placement of the items for those interested as well: Proper walkthrough: Stained glass floor points dawnmasters direction matches the altars. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. The simple answer is; so they have something different to target. Weapons can have various special properties: Property. 6 million earned for the devs after Steam 30% cut. 11. With your monk bonus action, use patient defense so all attack rolls have disadvantage on you. That's minimum $48 million earned. Instant/quick short rests, and only two short rests per long rest. However, you must be disguised before equipping the weapon for this to work. Only one Spiritual Weapon may be summoned at any time. The strongest build for Shadowheart is a Life Domain Cleric Build. In BG3 you can also use healing potions as a BA (which I think is great). ago. You can still take damage from area spells. Clerics get some pretty strong summons, but only later on. Nyrulna. So, it can be used alongside other spells. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. Type: Reaction . Since the release of EA please ensure anything you say. Enhance Abilities Possible Effects. It's correct within the context of the question. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. The best Bard multiclass options in BG3. Could cast a cantrip though) 2) Guardians +Spiritual weapon attack 3) Finally free action to do what you want. You can only use a bonus action. Combine. Though of course it will help you to make any kind of Weapon and Armour mod. While any weapon or item can be thrown, weapons with the Thrown keyword get a strength bonus to the hit chance and the damage they deal. So now, I wonder whether preparing spiritual weapon is even worthwhile. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. Only one Spiritual Weapon may be summoned at any time. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. The Divine Strike vs. Save your game and exit. Fear is really good if you can catch at least three in the cone. The Tharciate Codex. 25K Online. You cannot duel wield with a longsword in 5e. Spiritual Weapon’s initial cast is a leveled spell. Meanwhile. Summon a floating, spectral Trident that attacks your enemies alongside you. Spiritual Weapon. Took me 91 minutes to reach level 3 on a light life cleric, Domain spells at level 3 are Lesser Restoration and Aid. Re: Casting Spiritual Weapon with a 3rd level slot. Weapons can have various special properties: Property. I read a guide that says use spiritual weapon with shadowheart, cast silence, then use the spiritual weapon to break the wall. It's just treated as a niche feature that barely exists. Spears can additionally be Thrown, dealing the same damage they would when used for. From the spell description, you cast spiritual weapon with a Bonus action on round 1. I have the gloves of uninhibited kushigo that add 1d4 with throw attacks 🤔🤔 hmmmmmm I'd already thought of a thrown weapon build for karlach, and this. The forge will turn blue. It can Fly using its Movement Speed. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. The game also has ways of obtaining multiple bonus actions, so you could potentially use your spiritual weapon multiple times per turn. Hunter's mark, hex, etc. Clerics get some pretty strong summons, but only later on. But as it is, we have so many magic weapons. It's too high a slot for something that requires an attack role every round and can easily be lost. Necessary. After the first conversation with Raphael, I have now always got my weapon drawn at all times. In BG3, Spiritual Weapon is a summon that can be attacked and destroyed. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Was the same in EA. 144. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. And the reason it feels bad isn't. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. "The spiritual weapon nerf broke my heart. ago. They never base actual quest decisions around being able to knock people out, it's still going to be "kill or talk" 90% of the time. Access the Level-Up Menu by Pressing the. And a Spiritual Weapon weapon attack. Choke points and locations your enemies HAVE to move to are also great places to summon it. Baldur's Gate 3 features many mechanics that, once mastered, can greatly enhance your gaming experience. Activate the forge again now that it's blue, insert a mundane item. Automatically attack an enemy moving out of your reach. It's description does not say it is an object; it can't be grabbed and can't be stepped on. Physical. This list will focus on weapons and armor that are the most useful in more general terms. All the information about the Spiritual Weapon: Spear spell in Baldur's Gate 3 (BG3). Loading a one-handed. r/BaldursGate3. Orphic Hammer. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. If you eschew the shield in favor of wording the. Spread thin: The Tempest Domain Cleric is a good melee fighter, but it isn't the best. It took months of complaining to have Fire Bolt and Ray of Frost tweaked, and they still haven't made Sneak Attack or any of Fighter's Manoeuvres behave like they're written in 5E. If you like melee, Spirit Shroud is a decent option. Javelin. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. 10. Backgrounds in Baldur’s. There is information there that may already answer a question you may have. Please contact the moderators of this subreddit if you have any questions or concerns. You need to accept Larian is doing whatever it wants with the rule set, balance be damned. There are several fights, though, that it excels. Best Shadowheart build. Suspension of Snake Venom, Any Vitriol. It'll cost you around 800 gold and grants the wearer Spiritual Weapon at level 6 once per Long Rest. • 4 mo. Gust of Wind. If you have a rapier, longsword, mace, quarterstaff, warhammer, or anything else that isn’t a Light weapon, then you won’t be able to dual wield. *Inflict Wounds: a first level spell with 3d10 damage, perfect for guaranteed crits on enemies under certain conditions like sleep. Yes. Magic Weapon, Spiritual Weapon: 5: Spirit Guardians, Crusader’s Mantle: 6: War God’s Blessing: 7: Stoneskin, Freedom of Movement: 8:. BG3 Full Helldusk Armor Set Guide. They can fight well, but never as well as a primary warrior class. Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armor like a second skin. Spiritual Weapon upcast to 6th Level will now have the correct 36 HP when spawned. Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat. Because it has 100% hit-chance and it's multiple hits that you can target individually. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. Spiritual Weapon: At level 3, the War Domain Cleric gains. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourSimple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Unfortunately, spears don't see much use outside of monks in 5th edition; just the nature of the beast. There's ways it can definitely mesh, tho you may be bonus action starved like being unable. This is an important quest item as it’s the only weapon. From there, players will see the Class list where multiclassing becomes possible at the cost of a level-up. Martial weapons also require having proficiency in that specific weapon to unlock additional abilities and actions using said weapon type. It can be found throughout the game in various. Contents. There's also multiple interactive sections that you can see when you. BG3 is the third main game in the Baldur's Gate series. There is no restriction saying how many you can have out. This is amazing because you can use bonus action AND it doesn’t cost concentration. Our core selection includes Magic Missile, Mage Armor and Burning Hands. The spiritual weapon uses and contributes to your multiple attack penalty. However, it is known that the Divine Intervention spell disappears after you have used it once. The weapon is on the rooftop in the Giant Eagle's nest. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. wiki. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Best Weapons in Act 1. In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Passives. Forest Winds: Bard 10/Ranger 2. Rogue's sneak attack should have weapon restrictions. Ctrl+2: darken the screen. Baldur's Gate 3 Top PageWhen I cast spiritual weapon it rolls initiative and enters the initiative order. so long as it doesn't have concentration it's good, otherwise ruined. Spiritual Weapon (6th level): Summon a floating,. Gather your party and venture forth! 1. 9 Holy Warriors (Paladin, Wizard, Cleric, Cleric/Paladin) In contrast to the BG3 team composition of Team Patrons, the Holy Warriors have a heavy focus on the power of light to make a difference. This Weapon receives its own turn in combat. Paired with the fact that you get advantage from backstab always and jump/disengage puts you behind the enemy with no penalty, rogue is the hardest hitting martial class right now by far. At worst, you have to worry about a cape clipping with it, and even if you do, your back is usually obscured enough in conversations that it won't matter. Holy Warrior: Cleric 7/Ranger 5. She has 3 skeletons (level 4 animate dead upcast), 4 shroom zombies, 1 woodland spirit dryad, 1 wood woad (dryad's summon), 2 mud mephits (conjure minor elemental scroll), and 1 earth elemental (conjure elemental scroll). Similar to other RPGs, players of Baldur’s Gate 3 have the opportunity to create a wide variety of items to use in their playthroughs. A slew of updates, which mostly corrected bugs, have also added a few new items into the game. What more would you expect from a second level spell that can't be upcast. Pact of the Blade Information. Here are the best weapons you can find in Act 1. 1. Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes. Spear. So I made a Tavern Brawler monk and run into an issue I think, So if You have a weapon equipped in BG3 you have to use it over an unarmed strike as an action it seems, Like for my example, I bought a staff that gives +1 to unarmed strikes (I think it’s meant for the moon Druid so maybe that’s where the issue stems. It’s pretty difficult to obtain, as you can see in our. type "Weapon". Oh they can be easily destroyed. As we’ve explained in our Baldur’s Gate 3 review, we love BG3, especially knowing that Halsin will. Character 2 thrown dagger. Karlach – She can hit. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). This guide was initially in the form of a Reddit post shared on r/BG3Builds and r/BaldursGate3, and is being copied over to the community wiki. It’s best to summon it where you want it to be initially. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. Each time it is sustained it sets the expiration time of the spell to the end of the next round. 65 = 6. I haven’t played everything though. txt. Multiclassing Guide by Phantomsplit. Description. Allows you to cast Planar Ally: Cambion once per Long Rest. Equipping a new weapon from your inventory in combat now costs an action. Each round after the first, you can use a move action to redirect the weapon to a new target. It also has a +1 Enchantment but deals significantly less damage than a Longsword. Respeccing allows you to play a build which is viable at low levels and then switch to a build that is only viable at high levels. Does choosing a specific Spiritual Weapon matter? Of the 6 weapons that can be chosen, are they any different other than appearance? 2 do piercing dmg 2 do slashing and 2. You can attack with it on round 1 as part of casting the spell. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Baldur's Gate 3. Spiritual Weapon also lets you contribute to the team's damage output when you aren't using your Bonus Action to cast healing spells. Damage/Effect. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. +1 that all things that can replace an attack action (shove, throw weapon, grapple), and thus are affected by Extra Attack, should be implemented properly. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. You also add the corresponding bonuses (+1, +2, etc. However, don't be discouraged as it can make some of the classes shine and allow overcoming their weaknesses. It's too high a slot for something that requires an attack role every round and can easily be lost. Conjuration School Wizards can't have there concentration broken when concentrating on a conjuration spell starting at level 10 which is great when summoning an Elemental; it'll never turn hostile. Description . Our goal is to do massive damage and apply debuffs to enemies. On any round that the weapon switches targets, it gets one attack. Does choosing a specific Spiritual Weapon matter? General Questions - [NO SPOILERS] Of the 6 weapons that can be chosen, are they any different other than appearance? 4. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. Skill proficiencies come from various sources and are the most flexible of the proficiencies. You should be using your bonus action for multiple attacks with your weapon. OP was specifically referencing a 4th-level fighter. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Multiclassing (or respeccing) is a good way to make a companion feel different if you recruit them multiple times. Orphic Hammer. Per page: 15 30 50. 2. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. Niara #844307 11/02/23 12:16 AM. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. But I don't see an option to attack with spiritual weapon. Conjuration School Wizards can't have there concentration broken when concentrating on a conjuration spell starting at level 10 which is great when summoning an Elemental; it'll never turn hostile. 1 - In BG3, it adds it to every instance of damage, not a bug, just a change Larian made, the feature is written differently. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The damage increases by 1d8 if the target is an Undead or a fiend. Others can choose to ignore them. Welcome to EIP Gaming! EIP Gaming is a site for gamers looking for gaming guides and gaming news!We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Death’s Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray. Yes. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. Multiclassing in Baldur’s Gate 3 is as simple as reaching Level 2, navigating to the top right of your level up summary screen, and clicking the Add Class button. If you have multiple cleric characters, or use Withers to respec a character who otherwise would. It can Fly using its Movement Speed. Spiritual Weapon is a Level 2 Evocation Spell. Witch bolt is about as low tier of a spell as true strike and both should get homebrewed for the game so that they can be viable. It's just summons in general. However, the light cleric gets access to flaming sphere as a domain spell, which is a similar bonus action damaging effect. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. Thank you for posting to r/BaldursGate3! Please be sure to follow our sub's rules, and also check out our FAQ post for information regarding our community wiki, creating builds, and other general questions. Obviously some changes to 5e from BG3 would never work in real life (because we're not computers), but I think the rules mentioned above would work really well. This rare mace grants an extra two Lightning Charges whenever you deal lightning damage with a spell. Yes, you can have multiple fighting styles, so long as they are different.